Max Payne 2: The Fall of Max Payne
Max Payne 2: The Fall of Max Payne is a third-person shooter video game
developed by Remedy Entertainment for Microsoft Windows and Rockstar
Vienna for the Xbox and PlayStation 2 and published by Rockstar Games.
The game is a sequel to Max Payne and is followed by Max Payne 3. It was
released for Microsoft Windows on October 15, 2003, for Xbox on
November 25, 2003, and for the PlayStation 2 on December 2, 2003.
In Max Payne 2, the player controls Max Payne, a detective for the New
York City Police Department (NYPD) and a fugitive framed for murder in
New York City at the end of Max Payne. Two years after the events of the
first game, Max has cleared his name and is now an NYPD detective. He
reunites with Mona Sax, whom he met in the previous game, as they set
out to resolve a conspiracy of death and betrayal, finding the Inner
Circle in the center of it all.
Video game critics gave Max
Payne 2 highly acclaimed reviews. Praise focused on its action and
story, while criticism targeted its short length. Despite the positive
reception, the game sold poorly, leading Rockstar Games' parent company
Take-Two Interactive to cite Max Payne 2's sales as a cause for the
company's reforecast finances of 2004. Max Payne 2 received several
industry awards, including Outstanding Art Direction at the Golden
Satellite Awards 2004, and Editors' Choice Awards from GamePro, IGN, and
GameSpy.
GamePlay
Max Payne 2 is a third-person shooter, in
which the player assumes the role of Max Payne, but also plays as Mona
Sax in a few levels. Initially, the player's only weapon is a 9mm
pistol. As they progress, players access other weapons including
handguns, shotguns, submachine guns, assault rifles, sniper rifles, and
hand-thrown weapons. To move the game along, the player is told what the
next objective is through Max's internal monologue, in which Max
iterates what his next steps should be.
When first played, the
game only offers one difficulty level that is adjusted on the fly if the
game is too difficult for the player. For example, if the player's
character dies too many times, the enemies' artificial intelligence is
made less effective, while more health in the form of painkillers is
made available. After completing the game once, other difficulty levels
are unlocked. Two special game modes are also activated: New York Minute
and Dead Man Walking. In New York Minute, the player is given a score
based on the time taken to complete each level. The Dead Man Walking
mode places Max in one of five scenarios, in which he must survive for
as long as possible while fighting off endlessly respawning enemies.
Max
Payne 2 allows the player to enable Bullet Time, a mode that slows
time, while still allowing the player to aim in real-time, to give the
player more time to determine what they want to do. In this mode, the
screen's color changes to a sepia tone to act as a visual cue. When in
use, the Bullet Time meter will decrease until it is either empty or the
player disables Bullet Time mode. The meter will eventually increase
when not in use, but can be replenished quickly by killing enemies. To
simulate the Bullet Time effect, Max can also execute a shoot-dodge
maneuver. When the maneuver is performed, Max jumps in a direction
specified by the player, and although Bullet Time is activated while Max
is in mid-air, this will not deplete the Bullet Time meter. The combat
system has been improved for Max Payne 2; the player can now arm Max
with a secondary weapon such as a grenade or Molotov cocktail, and when
near an enemy, Max can perform a melee attack. AI players occasionally
come to Max's aid, although their death does not affect the gameplay or
story.
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