Max Payne 1
Max Payne is a third-person shooter video game developed by Finnish
developers Remedy Entertainment and published by Gathering of Developers
in July 2001 for Microsoft Windows. Ports created later in the year for
the PlayStation 2, Xbox and the Game Boy Advance were published by
Rockstar Games. A Macintosh port was published in July 2002 by MacSoft
in North America and by Feral Interactive in the rest of the world.
There were plans for a Dreamcast version of Max Payne, but they were
canceled due to the discontinuation of the console. The game was
re-released on April 29, 2009 as a downloadable game in the Xbox
Originals program for the Xbox 360. The game was also re-released in the
spring of 2012 as a downloadable game in the PlayStation Store for the
PlayStation 3.
The game features a gritty neo-noir style and
uses graphic novel panels (with voice-overs) in place of animated
cutscenes to narrate the game, as it draws inspiration from hard-boiled
detective novels by authors like Mickey Spillane. The game contains many
allusions to Norse mythology, particularly the myth of Ragnarök, and
several of the names used in the game are those of the Norse gods and
mythos. The gameplay is heavily influenced by the Hong Kong action
cinema genre, particularly the work of director John Woo, and it was the
first game to feature the bullet time effect popularized by The Matrix.
Max Payne received very positive reviews and was praised for its
exciting gunplay and use of noir storytelling devices. Critically
acclaimed, the game won a large number of accolades, including the BAFTA
Award. As of 2011, the Max Payne game franchise has sold over 7.5
million copies. It also inspired a feature film under the same title.
Gameplay
Max Payne is a third-person shooter in which the player assumes the
role of its titular character, Max Payne. Almost all the gameplay
involves bullet time-based gun-fights and levels are generally
straightforward, occasionally incorporating platforming and
puzzle-solving elements. The game's storyline is advanced by the player
following Max's internal monologue as the character determines what his
next steps should be. Several of the game's levels involve surrealistic
nightmares and drug-related hallucinations of Payne.
Initially,
the player's only weapon is a semi-automatic pistol. As the player
progresses, access to other firearms is given, including melee and
hand-thrown weapons. Some of the game's weapons can be dual wielded. Max
regains health by taking painkillers, which the player collects. The
game's AI is heavily dependent on pre-scripted commands: most of the
apparently intelligent behavior exhibited by enemies (such as taking
cover, retreating from the player, or throwing grenades) actually is
pre-scripted.
The gameplay of Max Payne revolves around bullet
time, a form of slow motion — when triggered, the passage of time is
slowed down to such extent that the movements of bullets can be seen by
the naked eye and enables Max to perform special moves. Although Payne's
movement is also slowed, the player is still able to position the
aiming reticle and react in real time, providing an advantage over
enemies. Occasionally, when the last character of an enemy group is
killed, the viewpoint switches to a third-person view circling a falling
body. Likewise, the camera may follow the path of a bullet fired from a
sniper rifle.
The "Dead on Arrival" game mode limits the player
to only seven saves per chapter, and the "New York Minute" mode forces
the player to complete each chapter before the allotted time —
replenished by killing enemies — is exhausted. Upon completing the game
on "Dead on Arrival", the player unlocks "The Last Challenge" ("End
Combat" or "Final Battle" in the different versions), featuring a fight
in perpetual bullet time against the "Killer Suit" hitmen.
Plot
The story consists of three volumes: "The American Dream", "A Cold Day
in Hell", and "A Bit Closer to Heaven". The game begins in medias res
in December 2001, as New York City finishes experiencing the worst
blizzard in the history of the city. The intro sequence shows Max Payne,
a renegade DEA agent and former NYPD officer, standing at the top of a
skyscraper building as police units arrive. He then experiences a
flashback from three years ago.
Back on August 22, 1998, Max
returned home to find that a trio of apparent junkies had broken into
his house while high on a new designer drug called Valkyr. Max rushed to
aid his family, but was too late and his wife and their newborn
daughter had already been brutally murdered. After his family's funeral,
Payne transferred to the DEA.
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